Industry-specific use cases and drawbacks for Virtual Reality solutions.

Use cases and Drawbacks of Virtual Reality

Every now than we are blessed to get a new technology and virtual reality (VR) is one of those blessings. VR means creating an artificial environment through computers, it is technology which allows us to feel and experience those things virtually which can’t be felt in real. Eg?—?Walking on the moon, Climbing Mountains, dancing with animals etc.

Virtual Reality produces a set of data which is used to develop new models, training methods, communication and interaction. VR has been successful in increasing its popularity in various sectors like Healthcare, Sports, Education, and Business etc. Each of these sectors has experienced and unlocked the new way of doing things through VR. Let’s study the advantages and changes due to VR in various sectors.

Impacts of VR on various industries:

1. Healthcare Industry:

VR Technology has been quite successful in the Healthcare industry. There are numerous big hospitals who have invested in VR to give its patients better and higher quality service. Patients can get a total overview of the disease and its cure by experiencing it virtually. It has also helped the trainees to learn and see how operation or treatment works.

Training is generally provided by the busy and experienced doctors who can’t afford to afford to waste their time on educating and all, that is where VR has been so useful in educating new trainees, nurses etc.

VR glasses help in managing the pain of the patients by distracting them which has helped in reliving the pains while operating or after the treatment especially for the children’s. Virtual Reality has also been successful in overcoming phobia and fear. Doctors or therapist expose the patient to their fear gradually by VR glasses and help them to overcome it without even going to that place or doing that activity in real.

2. Entertainment industry :

The entertainment industry has been the most successful industry in taking advantage of VR technology. Most noticeable is the gaming sector. It has helped the gamers to experience the high-quality games in real which adds to their thrill by higher quality visual and sound. There are lots of VR games available on the App and Play stores. Other Industries like Video and songs have also received a good amount of positive advantages.

Movie Industry has also raised its bar by creating visual effects which let you see in VR mode helping movie lover to see movies in a whole new way. One can actually explore and be in a war zone, or in a jungle, or swim with dolphins by VR technologies. High-end VR equipment has also helped people to enjoy music concerts without actually being there.

3. Business industry:

Within the innovation of virtual reality technology, its benefits have also transformed into the Business Sector. It has been benefited the customers, company and also retailers of the business sector. In training it has helped many companies to give its employees the actual scenario and train them through Virtual Reality, eg- in Walmart which partnered with Virtual Reality creator STRIVR develop a technology to prepare its employees for its Black Friday Sale.

The major boost has been in Marketing area, VR has been proven to be a boon in it, with the help of VR technology sale manager can show what product actually is and how it works, which increase the customer willingness to buy and hence increase the company productivity.

Many other areas like Construction where the artist can walk through their designs and can even explore construction through 3D virtual reality or in retail where the retailers can show all the product with its real effects on the virtual reality device etc. has helped the business sector to grow in a progressive manner.

Limitation of Virtual Reality

One of the main limitation attached to VR is it is motion sickness. It is said that you should at least take 10–15 min rest for every 30 minutes of usage of VR and has lots of long-term unknown effects to mind.

It is also said to be a very costly technology and hence it is not affordable for many people which decrease its market reach. It also lacks the Awareness and knowledge about the product and its usage among people. Although technology has improved a lot for gamers it has made them more and more addictive towards it reducing their social interaction.

Conclusion

With all its limitation it is growing day by day with many more invention under VR like VR 360 and gear VR it has entered in many other sectors like Military for field training, Education for studying and learning things quickly, in Sports for field training and also increases viewer experience etc.

The technology is said to be in early stage but has shown tremendous achievement and is expected to overcome its limitation sooner or later. It has been successful in dominating technological headlines in the recent times because of its ability to immerse its user in a virtual, yet safe, world. One of the main challenges that it needs to overcome is to design systems which are user-friendly and not likely to cause a problem such as motion sickness and to keep it affordable rates.

Posted by wiredgorilla